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	<title>Content Engine &#187; New Media</title>
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		<title>Essential Tips for Monetizing Content in the Digital Arena</title>
		<link>http://www.contentengine.tv/essential-tips-for-monetizing-content-in-the-digital-arena/</link>
		<comments>http://www.contentengine.tv/essential-tips-for-monetizing-content-in-the-digital-arena/#comments</comments>
		<pubDate>Mon, 10 Jun 2013 15:00:32 +0000</pubDate>
		<dc:creator>Seth Jaret</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Content Engine]]></category>
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		<category><![CDATA[Freddie Wong]]></category>
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		<category><![CDATA[Maker Studios]]></category>
		<category><![CDATA[Monetizing New Media]]></category>
		<category><![CDATA[New Media]]></category>
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		<guid isPermaLink="false">http://www.contentengine.tv/?p=8262</guid>
		<description><![CDATA[<p>13 May 2013   By Diane Panosian The recent acquisition of YouTube channel AwesomenessTV by Dreamworks and new paid YouTube channels by Sesame Workshop, UFC, and Magnolia Pictures prove the industry sees money on the digital front. The paid subscription model applied (so far) across 30 YouTube channels is just one way content providers can monetize content. SSN spoke with a group of online experts, comprised of filmmakers, producers and network execs, who’ve risen to the challenge of adapting content to [...]</p><p><a href="http://www.contentengine.tv">Content Engine</a></p>]]></description>
			<content:encoded><![CDATA[<p>13 May 2013  <img src="http://www.studiosystemnews.com/wp-content/themes/hades/images/author.png" alt="" /> By Diane Panosian</p>
<p>The recent acquisition of YouTube channel AwesomenessTV by Dreamworks and new paid YouTube channels by Sesame Workshop, UFC, and Magnolia Pictures prove the industry sees money on the digital front. The paid subscription model applied (so far) across 30 YouTube channels is just one way content providers can monetize content. SSN spoke with a group of online experts, comprised of filmmakers, producers and network execs, who’ve risen to the challenge of adapting content to the digital space and crafting profitable financial models.</p>
<h6 id="attachment_10646" style="text-align: center;"><a href="http://www.contentengine.tv/?attachment_id=10646" rel="attachment wp-att-10646"><img class="aligncenter" src="http://www.studiosystemnews.com/wp-content/uploads/2013/05/USC-Monetizing-Event-Still-2-e1368466288155-1024x346.jpg" alt="USC Monetizing Event Still 2" width="596" height="200" /></a><em>(from left to right)</em> Tarika Khan, Jeremy Azevdeo, Matthew Arnold, Freddie Wong, and Seth Jaret</h6>
<p>At the recent “Monetizing Content for New Media Platforms” panel by <a title="USC Women of Cinematic Arts" href="http://uscwca.org/news" target="_blank">USC Women of Cinematic Arts</a>, Seth Jaret, CEO of creative media studio <a title="Content Engine" href="http://www.contentengine.tv/" target="_blank">Content Engine</a>, discussed the plethora of platforms: “The rise of all these platforms … makes it accessible to be a content creator and to engage an audience. So [while] the barriers to Hollywood have never been higher, communicating to an audience, having an audience… has never been more accessible. They are free, they are pervasive. It’s just the knowledge that’s missing.”</p>
<h3 style="text-align: center;">Learn as You Go and Take the Long View</h3>
<p><a href="http://www.contentengine.tv/?attachment_id=10648" rel="attachment wp-att-10648"><img class="alignleft" style="margin-left: 10px; margin-right: 10px;" src="http://www.studiosystemnews.com/wp-content/uploads/2013/05/Mike-Tringe-CreatorUp-Video-e1368466042605.jpg" alt="Mike Tringe CreatorUp Video" width="354" height="212" /></a>With the advent of YouTube, content creators have a free and easy distribution platform. But YouTube can be overwhelming for filmmakers and TV producers looking to stand out from the pack. Mike Tringe, co-founder of the online web series school, <a title="CreatorUp" href="https://creatorup.com/" target="_blank">CreatorUp</a>, says those from traditional media must bear in mind: “It’s a long play, it’s a long game… I think the answer is… know who your audience is and target, create, test and experiment. I used to work with Kristen Jones in creative development at Vuguru. One favorite line she’d throw out there to writers and directors who were coming on to do projects was, ‘There’s no movie jail here.’ If you make a bad movie, you’re in movie jail for three to four years, and you never get another directing deal. But if you’re working online, you experiment, you test, you play, you mess up, you listen.”</p>
<p>Still, <a title="Seth Jaret" href="http://www.contentengine.tv/content-creators/seth-jaret/" target="_blank">Seth Jaret</a>, who also produces the web series, <em><a href="http://www.contentengine.tv/category/videos/drive-talk/" target="_blank">Hollywood Drive &amp; Talk</a>,</em> says successfully distributing content online isn’t as easy as it looks. “Digital requires as much thought as attacking the craft of screenwriting,” he admits. “<a title="Hollywood Drive &amp; Talk – Personal Branding" href="http://www.contentengine.tv/drive-and-talk/" target="_blank">You can’t just be a director.</a> You have to know how to edit, engage people that follow you on Twitter, upload a video to YouTube, how to add annotations, what that means, how to cross-promote with other YouTube videos and engage with your fans. There’s a <a title="Hollywood Drive &amp; Talk – Melange is the New Job Description" href="http://www.contentengine.tv/hollywood-drive-talk-be-a-melange/" target="_blank">medley</a> of skill sets, [and] the only way to acquire them is in the doing. Practice is really the teacher.”</p>
<h3 style="text-align: center;">The Magic Word: Consistency</h3>
<p>The good news is that, unlike the Hollywood model wherein studios reap the greatest profits from their copious revenue streams while talent and filmmakers find their options limited to contracts and brand deals, the future is wide-open online. As Tarika Khan, director of talent production at <a title="Maker Studios" href="http://www.makerstudios.com/" target="_blank">Maker Studios</a>, which produces numerous YouTube channels, remarked during the USC panel: “The exciting thing … is that you can make money in all kinds of different ways from YouTube videos: the ads that run, pre-rolls, brand integration, getting paid to tweet, etc. I have some talent that, because their content is family-friendly … their brand deals are huge. But I have other guys that, because their stuff is more crass or X-Rated, they sell interesting merch [merchandise].”</p>
<p><a href="http://www.contentengine.tv/?attachment_id=10647" rel="attachment wp-att-10647"><img class="alignleft" style="margin-left: 10px; margin-right: 10px;" src="http://www.studiosystemnews.com/wp-content/uploads/2013/05/Jeremy-Azevdeo.jpg" alt="Jeremy Azevdeo" width="219" height="219" /></a>In television, brands market their products in shows that share the same tone, and so, they can sell to a sizable target audience on a consistent basis. The same dynamic can be true in the digital arena too, so long as your content remains fresh and engaging. Jeremy Azevdeo, senior director of original programming at <a title="Machinima" href="http://www.machinima.com/" target="_blank">Machinima</a>, which provides video entertainment for gamers, identifies what advertisers look for in prospective online brand integrations: “If you’re not uploading with regularity, people will forget you’re there. You have to constantly remind them that you’re making content … that’s at least in the same universe of style and tone. An advertiser … [is] looking for consistency because they’re basically placing a bet on you. So for advertising revenue, start building your audience with volume and consistency that’s targeted.”</p>
<h3 style="text-align: center;">Subscription Vs. Kickstarter</h3>
<p><a href="http://www.contentengine.tv/?attachment_id=10661" rel="attachment wp-att-10661"><img class="alignright" style="margin-left: 10px; margin-right: 10px;" src="http://www.studiosystemnews.com/wp-content/uploads/2013/05/Freddie-Wong-Seth-Jaret-USC-Monetizing-Event-brighter-e1368467428552-218x300.jpg" alt="Freddie Wong Seth Jaret USC Monetizing Event brighter" width="218" height="300" /></a>Sizing up digital content’s ever-evolving revenue possibilities, Freddie Wong, co-creator of the <a title="FreddieW YouTube Channel" href="http://www.youtube.com/show/freddiew" target="_blank">FreddieW</a> YouTube Channel and <em>Video Game High School</em> in which a single episode garnered more than 10 million views, sees potential in two very different models. “I think the subscription model is a weird thing. On one hand, you hear sometimes, ‘If only everyone who downloaded <em>Wolverine </em>paid one dollar for this!’ That’s just not how it works, people don’t think this way. But people subscribe to stuff all the time. I’m on Spotify, Netflix, I’m on Hulu Plus. I think there’s a weird mix right now of what Kickstarter represents, which is a one-time per project funding, and a sustained, over-time subscription type of model.”</p>
<p>Wong eyes opportunity in the near future for channels with a small, yet highly targeted audience, “[If] We only have 10,000 users, or a very small number of users, but because they’re paying, we’re doing better than some company with a million users. For us, instead of concentrating on this view battle … we want to capture the audience … in a way that’s meaningful … that can sustain and support what we do as filmmakers. That’s the direction that we’re going.”</p>
<p><a href="http://www.contentengine.tv/?attachment_id=10666" rel="attachment wp-att-10666"><img class="alignleft" style="margin-left: 10px; margin-right: 10px;" src="http://www.studiosystemnews.com/wp-content/uploads/2013/05/VGHS_Poster_Final-691x1024.jpg" alt="VGHS_Poster_Final" width="259" height="382" /></a>Content creators can produce cheap, branded commercial videos online, but for people who want to release episodes or films, the digital space presents funding challenges to narrative content. At the USC event, Matthew Arnold, founder of the new media network <a title="RocketJump" href="http://www.rocketjump.com/" target="_blank">RocketJump</a> and co-creator of <em>Video Game High School</em>, doesn’t mince words: “Content is king. There’s a lot of good content online, but very few of it is great because it’s very tough to make great content right now. It’s very expensive to make content in a way filmmakers want to make content. But people want to support, and that’s what Kickstarter has shown.”</p>
<p>As one of RocketJump’s principles is to be transparent, Arnold outlines <em>Video Game High School</em>’s funding of season two. “We made about $808,000 on Kickstarter,” he says. “About 10% will go to giving gifts back, and we got about $750,000 on our deal from Dodge. That’s our entire budget for <em>VGHS</em>, season two. Because we’re transparent on our affiliate page and say, ‘Hey, you guys need to fund us by buying stuff on Amazon through our site,’ people want to support you. You have to find ways for them to be supportive.”</p>
<p>Whether you work in film, television or online, there remains one constant: Consistently great content is the key to consistently great revenue. Taking that content and marketing it to a targeted audience over time will open revenue opportunities in film, television and beyond. YouTube is just one of the many digital distribution avenues that exist for filmmakers eager for new ways to reach audiences. Cheap equipment, free distribution and funding options have opened the gates for filmmakers into the digital arena. Digital is growing, and its future is ripe for imaginative new models to win over audiences, advertisers and revenues.</p>
<p>* This article was originally published in <a href="http://www.studiosystemnews.com/" target="_blank"><em>Studio System News</em></a> and can be found <a href="http://www.studiosystemnews.com/monetizing-content-in-the-digital-arena-experts-offer-essential-tips/" target="_blank">here</a>.</p>
<p>&nbsp;</p>
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		<title>Interview with Seth Jaret about the New Hollywood™</title>
		<link>http://www.contentengine.tv/interview-with-seth-jaret-about-the-new-hollywood/</link>
		<comments>http://www.contentengine.tv/interview-with-seth-jaret-about-the-new-hollywood/#comments</comments>
		<pubDate>Sat, 08 Jun 2013 22:48:06 +0000</pubDate>
		<dc:creator>Seth Jaret</dc:creator>
				<category><![CDATA[Interviews]]></category>
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		<guid isPermaLink="false">http://www.contentengine.tv/?p=8151</guid>
		<description><![CDATA[<p>What&#8217;s the difference between New Hollywood™ and Old Hollywood? Just about everything. We&#8217;re in the &#8220;age of the entrepreneur.&#8221; As Content Creators, we all must be entrepreneurial as we endeavor to create content, engage audiences with our ideas and figure out ways to monetize our efforts. We all need inspiration to fire our engines and Content Engine is working to do its part. To that end, Content Engine CEO, Seth Jaret, was interviewed for &#8220;Inspiration Inc.&#8221; on TV4Startups, a new [...]</p><p><a href="http://www.contentengine.tv">Content Engine</a></p>]]></description>
			<content:encoded><![CDATA[<h3 style="text-align: left;"><span style="color: #ff9900;">What&#8217;s the difference between New Hollywood™ and Old Hollywood? Just about everything.</span> <a href="http://www.contentengine.tv/wp-content/uploads/2013/06/Inspiration-Inc-Logo.png" rel="lightbox[8151]" title="Inspiration Inc Logo"><img class="aligncenter  wp-image-8153" title="Inspiration Inc Logo" src="http://www.contentengine.tv/wp-content/uploads/2013/06/Inspiration-Inc-Logo.png" alt="" width="503" height="275" /></a></h3>
<p style="text-align: left;">We&#8217;re in the &#8220;age of the entrepreneur.&#8221; As Content Creators, we all must be entrepreneurial as we endeavor to create content, engage audiences with our ideas and figure out ways to monetize our efforts. We all need inspiration to fire our engines and Content Engine is working to do its part.</p>
<p>To that end, Content Engine CEO, Seth Jaret, was interviewed for &#8220;Inspiration Inc.&#8221; on TV4Startups, a new channel for entrepreneurs to get inspired, something which Content Engine knows something about. After all, our motto is&#8230;</p>
<h4 style="text-align: center;">Get Inspired. Be the Change. ContentEngine.tv</h4>
<p>&nbsp;</p>
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		<title>Los Angeles Times publishes first e-book: &#8216;A Nightmare Made Real&#8217;</title>
		<link>http://www.contentengine.tv/los-angeles-times-publishes-first-e-book-a-nightmare-made-real/</link>
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		<pubDate>Tue, 15 Nov 2011 07:16:08 +0000</pubDate>
		<dc:creator>Content Engine</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<description><![CDATA[<p>Via Los Angeles Times: The Los Angeles Times today makes its entry into the e-book marketplace with the release of &#8220;A Nightmare Made Real,&#8221; an expanded version of staff writer Christopher Goffard&#8216;s gripping account of a man accused of unspeakable acts, facing a lifetime behind bars. The original two-part series was one of The Times most-read stories of the year. &#8220;As a content company, we are enthusiastic about harnessing new mediums and business models that expand the reach of our [...]</p><p><a href="http://www.contentengine.tv">Content Engine</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.contentengine.tv/los-angeles-times-publishes-first-e-book-a-nightmare-made-real/anightmaremadereal/" rel="attachment wp-att-2378"><img class="alignright size-full wp-image-2378" title="ANightmareMadeReal" src="http://www.contentengine.tv/wp-content/uploads/2011/11/ANightmareMadeReal.jpg" alt="" width="300" height="459" /></a>Via Los Angeles Times:</p>
<blockquote><p>The Los Angeles Times today makes its entry into the e-book marketplace with the release of &#8220;A Nightmare Made Real,&#8221; an expanded version of staff writer <a title="Christopher Goffard" href="http://www.contentengine.tv/content-creators/christopher-goffard/">Christopher</a> <a title="Christopher Goffard" href="http://www.contentengine.tv/content-creators/christopher-goffard/">Goffard</a>&#8216;s gripping account of a man accused of unspeakable acts, facing a lifetime behind bars. The original two-part series was one of The Times most-read stories of the year.</p>
<p>&#8220;As a content company, we are enthusiastic about harnessing new mediums and business models that expand the reach of our unique storytelling,” said Times President Kathy Thomson. “The immediacy of e-book publishing allows us to easily adapt Times coverage to a convenient reader experience that&#8217;s being heavily embraced.”</p>
<p>Available today for <a href="http://www.amazon.com/A-Nightmare-Made-Real-ebook/dp/B0063MNWX6/ref=sr_1_1?s=digital-text&amp;ie=UTF8&amp;qid=1321281020&amp;sr=1-1" target="_self">Kindle</a>, <a href="http://www.barnesandnoble.com/w/a-nightmare-made-real-christopher-goffard/1106846144?ean=2940013643604&amp;itm=1&amp;usri=a%252bnightmare%252bmade%252breal" target="_self">Nook</a> and <a href="http://itunes.apple.com/us/app/ibooks/id364709193?mt=8" target="_self">iBooks</a> for 99 cents, &#8220;Nightmare&#8221; is the first of eight to 10 new digital titles The Times plans to release in the coming year. All will be accessible via latimes.com/bookstore, and readers can expect short- and long-form stories, topical e-singles, recipe compilations, photo-driven narratives and Pulitzer Prize-winning coverage.</p>
<p>&#8220;E-books offer an exciting opportunity to take The Times&#8221; world-class journalism and present it as a different reading experience,&#8221; said Times Editor Russ Stanton. &#8220;Be it an overview of a significant news event, a collection of Steve Lopez columns or a dip into our rich archives, we&#8217;re excited to release titles that span our areas of expertise and can be easily and conveniently accessed.&#8221;</p>
<p>&#8220;A Nightmare Made Real&#8221; tells the spellbinding story of Louis Gonzalez III, a Las Vegas banker accused of kidnapping, torturing and sexually assaulting the mother of his child. Evidence from the scene included clumps of her hair and a cord that was tied around her neck. &#8220;In 19 years of police work, this has to go down as one of the most brutal attacks I have ever seen,&#8221; a police spokesman said. Over the next several months, as Gonzalez sat behind bars, his defense attorney and a hired investigator would try to prove his innocence. The detective assigned to the case began to nurse suspicions that the facts were far from what they first appeared.</p>
<p>In addition to The Times original series, e-book readers can expect new material, including more detailed portraits of the investigating detective and the defense team, and a deeper look at the alleged &#8220;suicide note&#8221; that emerged at a pivotal moment in the case. In addition, Goffard provides an account of how the story started with an unlikely tip and grew into a narrative.</p></blockquote>
<p>Source: <a href="http://latimesblogs.latimes.com/jacketcopy/2011/11/los-angeles-times-publishes-first-ebook-a-nightmare-made-real.html" target="_blank">http://latimesblogs.latimes.com/jacketcopy/2011/11/los-angeles-times-publishes-first-ebook-a-nightmare-made-real.html</a></p>
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